rails 3.2: cap deploy with assets

In rails 3.2, you need to precompile your assets (javascripts, stylesheets & images) when doing your deployment to server. There are couple ways to do this:

Add public/assets into your git branch before deployment.

You need to run the rake assets:precompile task locally, and then commit it into your staging or production branch. Note that you cannot commit into your development branch, otherwise, you have problem in development mode, e.g. javascript function got included twice.

The problem is obvious, you end up with extra files in your git repository, and your staging or production branch cannot be merged back into development branch.

Use Capistrano deploy/assets to precompile automatically on server.

This is quite easy to do. You just need to modify your Capfile:

# Uncomment if you are using Rails' asset pipeline
# load 'deploy/assets'

I use this method if the assets is quite tiny. However, it's not something super smart that will detect if your assets content really changes. It just simple precompile every time when you do cap deploy. So, it your assets is pretty large, your every deployment will be very slow. And if your server is quite cheap, you will notice that the server CPU is very high for a while.

I end up to write a cap task, cap deploy:assets, to do with it.

My idea is we don't deal with any assets precompile if just cap deploy, since it might be quite expensive. We wrote another deploy task deploy:assets for it, similar to the deploy:migrations.

  • first, we precompile locally, to avoid high cpu on server, and I actually found that my MacBook Pro is much powerful than some of our servers.
  • zip the whole public/assets directory as public/assets.tar.gz
  • upload the public/assets.tar.gz to shared directory
  • unzip the assets.tar.gz to shared/assets
  • remove the public/assets & public/assets.tar.gz locally, so that we won't have problem in the development mode below is the task I wrote for this deployment behavior.

namespace :deploy do
  task :ln_assets do
    run <<-CMD
      rm -rf #{latest_release}/public/assets &&
      mkdir -p #{shared_path}/assets &&
      ln -s #{shared_path}/assets #{latest_release}/public/assets

  task :assets do
    run_locally "rake assets:precompile"
    run_locally "cd public; tar -zcvf assets.tar.gz assets"
    top.upload "public/assets.tar.gz", "#{shared_path}", :via => :scp
    run "cd #{shared_path}; tar -zxvf assets.tar.gz"
    run_locally "rm public/assets.tar.gz"
    run_locally "rm -rf public/assets"


Updated: I saw a simple trick to speed up by checking if the assets directories changed or not before doing a assets:precompile task

namespace :deploy do
  # http://stackoverflow.com/questions/9016002/speed-up-assetsprecompile-with-rails-3-1-3-2-capistrano-deployment
  namespace :assets do
    task :precompile, :roles => :web, :except => { :no_release => true } do
      from = source.next_revision(current_revision) rescue nil
      if from.nil? || capture("cd #{latest_release} && #{source.local.log(from)} vendor/assets/ app/assets/ | wc -l").to_i > 0
        run %Q{cd #{latest_release} && #{rake} RAILS_ENV=#{rails_env} #{asset_env} assets:precompile}
        logger.info "Skipping asset pre-compilation because there were no asset changes"

Posted by Shaokun 28 Mar 2012 at 07:11AM


  1. Gravatar xds2000 29 Mar 2012 at 01:15PM
    hi, in last recap file. create_symlink is fake funtion. you can correct it.